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CGCircuit - Applied Houdini Particles II

Author: mata00

CGCircuit - Applied Houdini Particles II
Applied Houdini - Particles II - CGCircuit | 5.32 GB

Applied Houdini Particles II - Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two different effects in this course, one based off of a dynamic Pyro sim, and one using curl noise to wash particles around a surface. After simulating, we'll take our particles even farther by shading, shaping, and lighting them based on data derived from the sims themselves. You'll be making professional looking advanced particle sims in no time!

"CGCircuit - Applied Houdini Particles II"

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Applied Houdini is a production quality oriented series created by Steven Knipping(, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Released on: 12/18/2017
Updated on: 04/04/2018
Category: FXs
Total Duration: 2h 28m 44s
Level: Intermediate



CGCircuit - Applied Houdini Particles II

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Category: Tutorials

Tags: CGCircuit, Applied, Houdini, Particles

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