Cubebrush - Bistro Scene - Asset Pack (UE4 Realtime Archviz)

Author: mata00


Cubebrush - Bistro Scene - Asset Pack (UE4 Realtime Archviz)
Cubebrush - Bistro Scene - Asset Pack (UE4 Realtime Archviz) | 1.22 GB

Includes:
- 55 Unique Meshes (With even more variants like color etc.)
- 143 High Detail Textures

Category: Graphics » 3D Models

 

CGAxis - Exterior Lamps 3D Models Collection - Volume 9

Author: mata00


CGAxis - Exterior Lamps 3D Models Collection - Volume 9
CGAxis - Exterior Lamps 3D Models Collection - Volume 9 - 534 MB

Exterior Lamps 3D Models Collection by CGAxis
Exterior Lamps 3D Models Collection Volume 94 by CGAxis contains classical and modern looking exterior lamp. In this set you get: small standing lamps, wall sconces, hanging lamps and tall park lanterns. Download PDF brochure for all 3D models list.

Category: Graphics » 3D Models

 

Viz-People - 3D Streets v1

Author: mata00


Viz-People - 3D Streets v1
Viz-People - 3D Streets v1 | 10.73 GB

Fresh, crispy assets for your street are here! We are proud to present you beautiful and highly usable collection, made with passion and hard work.

Category: Graphics » 3D Models

 

CGAxis - Kitchen Utensils 3D Models Volume 92

Author: mata00


CGAxis - Kitchen Utensils 3D Models Volume 92
CGAxis - Kitchen Utensils 3D Models Volume 92 | 2.3 GB

Kitchen Utensils 3D Models Collection Volume 92 by CGAxis is a set of kitchen accesories necessary for creating realistic and natural looking visualization or interior project. It contains 26 high-polygon 3D models of dishes, cooking pots and other cooking utilities.

Category: Graphics » 3D Models

 

Evermotion Archinteriors Vol. 41

Author: mata00


Evermotion Archinteriors Vol. 41
Evermotion Archinteriors Vol. 41 | 4.01 GB

Archinteriors vol. 41 includes 10 fully textured scenes of modern showrooms. Every scene is ready to render with professional shaders and lighting. Scenes are prepared only for V-ray with 3dsmax. All presented renders are with postproduction. You can check raw renders in PDF Catalogue. PSD files are included.

Category: Graphics » 3D Models

 

DigitalXModels - Volume 23: SMALL APPLIANCES

Author: mata00


DigitalXModels - Volume 23: SMALL APPLIANCES
DigitalXModels - Volume 23: SMALL APPLIANCES | 69.16 MB

Just looking at these models makes me want to hang out in my kitchen. Well… maybe not my kitchen. But, these models do make me daydream about kitchens… sort of. Yeah… that’s a lie. I really don’t. Alright, I think what we can all agree on is that these kitchen appliances are pretty darn slick even if they are 3D models. That’s the indisputable truth, my friends. Blenders, toasters, cookers, coffee makers, fryers, grills… 25 models comprise this collection. Be like my buddy Emeril, and kick it up a notch!

Category: Graphics » 3D Models

 

Evermotion Archinteriors Vol. 47

Author: mata00


Evermotion Archinteriors Vol. 47
Evermotion Archinteriors Vol. 47 | 2.3 GB

Archinteriors vol. 47 includes 10 fully textured industrial conference rooms scenes. Every scene is ready to render with professional shaders and lighting.

Category: Graphics » 3D Models

 

DigitalXModels - 3D Model Collection - Volume 24: KITCHEN AND APPLIANCES

Author: mata00


DigitalXModels - 3D Model Collection - Volume 24: KITCHEN AND APPLIANCES
DigitalXModels - 3D Model Collection - Volume 24: KITCHEN AND APPLIANCES | 123 MB

Stoves, ovens, microwaves, dishwashers, sinks, and cabinets. 3D model collection. I don’t even need to try on this one! Who knew kitchens were so funny all on their own? That’s it folks! Thank you very much! I’m here all week!

Category: Graphics » 3D Models

 

Marcos Mateu-Mestre - Framed Perspective Vol 1 Technical Perspective and Visual Storytelling

Author: thaijameupload

Marcos Mateu-Mestre - Framed Perspective Vol 1 Technical Perspective and Visual Storytelling

Marcos Mateu-Mestre - Framed Perspective Vol 1: Technical Perspective and Visual Storytelling
English | Size: 352.87 MB
Category: Tutorial

Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. Framed Perspective 1 equips artists with the technical knowledge needed to produce successful visual storytelling-related drawings: from understanding the basics of the space around us and how we perceive it, all the way to more sophisticated endeavors, like creating entire locations that will become the believable set ups our characters and stories will happen within. As intimidating as perspective may seem, best-selling author and artist Marcos Mateu-Mestre delivers each lesson in an accessible and informative way that takes the mystery out of achieving successful scenes. The book includes extensive step-by-step practical explanations of how to build objects and environments of all sorts, taking that first sketch to a fully rendered artwork with many of his finished illustrations as examples. Sure to be the most popular book in your art library, it will train you to see the world in a way that allows you to enjoy every curve and slope you see in it and, more importantly, translate that vision into art with accuracy and a great sense and understanding of depth and proportion. Your perspective will never be the same!

Category: Graphics

 

Marcos Mateu-Mestre - Framed Perspective Vol 2 Technical Drawing for Shadows, Volume, and Characters [2016]

Author: thaijameupload

Marcos Mateu-Mestre - Framed Perspective Vol 2 Technical Drawing for Shadows, Volume, and Characters [2016]

Marcos Mateu-Mestre - Framed Perspective Vol 2: Technical Drawing for Shadows, Volume, and Characters [2016]
English | Size: 179.58 MB
Category: e-Books

Building on the foundation established with the first book in the series, Framed Perspective 2 guides artists through the challenging tasks of projecting shadows in proper perspective on a variety of environments and working with characters in perspective set in particular situation or setting. Author and artist Marcos Mateu-Mestre reveals the many techniques and mechanics he has used to become proficient in such endeavors, including using anatomy, shadows, and clothing folds to define the shape and volume of characters within an environment. He also shares how to effectively observe a model or object to extract the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.

Category: Graphics